I’m working hard… seriously. 🙂
Month: November 2010
RiU. Report 1
Ok. First report.
In the light of new big modifications of the code at Space Age I have modified code of RiU too, it took me awhile.
Not, it’s working fine, here are the things left to do:
- Game levels;
- Enemies AI.
- Units animation.
- Story line.
- Code fixes.
- Graphics.
- Sound.
- Payments.
Some fresh screenshots (i don’t have all the graphics yet, so somethings are just from old artist or brown boxes :)):
RiU unfreezed
Good news: artist with lots of new graphics for RiU is back! 🙂
So, as we have to finish this game first, future reports will be about it. And I will finally post some screenshots!
Space Age. Report 6
I hope there will be no more than 100 reports. 🙂
Ok. I’ve made menu with all the required controls.
Also, there is one enemy(that green square) and satellites can shoot at him with bullets.
I’ve added new way of zooming, now it is possible to zoom with mouse down & move. When moving from the center it zooms in, to the center – zooms out. Works a bit glitchy so far.
And I’ve made my own mouse cursor.
I’ve decided to not use music in game (first time I came up with this idea when I was working on RiU game) and use internet radio instead, because even 1 small (3 minutes or so) well compressed song increase game size for ~1MB.
In Main Menu -> Options there is a Radio volume and a list of radio stations. User will also have an ability to add his own stations. Radio does not work at the moment, but all the required code is already written.
Space Age. Report 5
🙁 I didn’t have much time for the game this week.
I have created characteristics for player’s units and started with enemies.
I’m creating classes for all the units at the moment, hope to make a lot of things this week-end.