Released All-in-One Solitaire for Mac.
Year: 2013
Amazon Mobile Ads ANE
As I’m going to release free versions of Solitaire and Mahjong games on Amazon AppStore, I’ve decided to use Amazon Mobile Ads (+ AdMob of course, Amazon Mobile Ads only work in USA, I guess).
And, as these games are made with Adobe Air, I had made another ANE…
Here it is: Amazon Mobile Ads ANE, available on Github along with source code.
Publish Adobe Air app to Mac App Store
I have mainly used this guide, it is in Russian and written for Air3.6, also it was updated with my comment about Air3.8.
There is very similar guide in english, but also for Air3.6: http://pigsels.com/2012/04/air-app-store-publishing-guide/
The differences for Air3.8 (maybe for Air3.9 as well) are:
– Following three line are not required anymore:
1 2 3 | codesign -f -v -s APPLICATION_CERTIFICATE bundle.app/Contents/Frameworks/Adobe\ AIR.framework/Versions/1.0/Resources/adobecp.plugin codesign -f -v -s APPLICATION_CERTIFICATE bundle.app codesign -f -v -s --entitlements entitlements.plist bundle.app/ |
– Instead you need to use this:
codesign -f -v -s APPLICATION_CERTIFICATE --entitlements entitlements.plist bundle.app/ |
Some extra things, that might be useful:
– If your app connects to the internet, you need to add the following lines to your entitlements.plist:
<key>com.apple.security.network.client</key> <true/> |
All the possible sandbox keys could be found here: https://developer.apple.com/library/mac/documentation/Miscellaneous/Reference/EntitlementKeyReference/Chapters/EnablingAppSandbox.html#//apple_ref/doc/uid/TP40011195-CH4-SW1
– You can verify, that your app is correctly signed like this:
codesign -v --verify bundle.app |
– Take note, that icons file’s name, generated by Air is “Icon.icns” and not “icons.incs”, so you may end up having two files, just mention correct one in your Info.plist.
– Launch your app and check that name in top menu matches the title of the app. In my case they were different, thus game was rejected. See screenshot.
All-in-One Mahjong on Mac Computers
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Available now at Mac App Store: All-in-One Mahjong on Mac |
FGL Top
Samsung Apps discount
While Samsung’s developer portal is somewhat buggy, their discount feature worked great for All-in-One Mahjong game.
The game is #2 (or #3, depends on country) in Top paid right now, just a week after the discount.
I had similar positive results with Amazon FAD for both All-in-One Solitaire & All-in-One Mahjong games.
Even though Solitaire had some critical bugs and thus received a lot of negative reviews, I had an increase in sales afterwards.
Rainbow Lines demo
First demo from Rainbow Lines game.
The code is pretty much ready, although this demo lacks a lot of things, like graphics, animations and sounds.
Ah, and cursor is displaced on the video for some reason.
Это не баг, это фича!
Безумный dashboard от самсунга присылает 100+ писем, когда начинается дискаунт на приложение, и столько же, когда заканчивается.
Когда это случилось первый раз, я написал в саппорт, и мне ответили. что пофиксят.
Во второй раз саппорт резко изменил своё мнение и сказала, что это не баг, а фича! Мол, во скольких странах дискаунт, столько и писем, и ничего что письма все одинаковые и в них указаны все страны сразу.
С нетерпением жду окончанию дискаунта!
Ежевика
Cкоро будет так, захочешь новый телефон купить, а на выбор будет либо гламурный ширпотреб от эппла, либо просто ширпотреб от какого-нибудь самсунга.
http://crackberry.com/blackberry-going-private-what-does-it-all-mean-now-it-s-official
И напоследок:
http://www.siliconrus.com/2013/09/apple-store-culture/
All-in-One Solitaire, #1 in NOOK Apps
How could this happen? 🙂
Continue reading “All-in-One Solitaire, #1 in NOOK Apps”
Cracked version of All-in-One Mahjong
One day this should have happened. 🙂
Google Alerts reported me about a webpage with stolen version of All-in-One Mahjong game.
I have downloaded it and looked inside, the game was taken from Amazon AppStore. I guess, its DRM is useless.
Continue reading “Cracked version of All-in-One Mahjong”
AdMob ANE
I have found one AdMob ANE, it works ok and supports both Android and iOS, but it has bugs and lack some functionality:
http://code.google.com/p/flash-air-admob-ane-for-ios
So, had no choice but create my own AdMob ANE.
Extension along with all the source code is available on GitHub:
AdMob ANE
Rainbow Lines
Node.js
As a back-end for Solitaire and Mahjong games I’m using a separate VPS with Node.js, as a web server, and MySQL database, which I’m hoping to switch to MariaDB some day.
I really like Node.js, it can handle thousands of connections at once on a cheap VPS for ~$10/month.
On July 12 2013, All-in-One Mahjong was promoted on Amazon App Store as a Free App of the Day, and game had ~100k active players a day. But Node.js had absolutely no problems with that, even 512MB of memory was enough.
I’m very new to Node.js, so here are some links, that helped me to know it better:
Manual and Docs: http://nodejs.org/api/
Node.js driver for MySQL: https://npmjs.org/package/mysql
Some tuts: http://net.tutsplus.com/tutorials/javascript-ajax/node-js-for-beginners/
Forever: http://blog.nodejitsu.com/keep-a-nodejs-server-up-with-forever
All-in-One Mahjong for Windows PC
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Btw, I have released All-in-One Mahjong for PC, with support of both mouse control and touch screen (Windows 8). Game is available on Amazon: All-in-One Mahjong for Windows PC |