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This time it was pretty fast, only a couple days for approval and game is already available for purchase. All-in-One Mahjong for BlackBerry Playbook. Btw, latest Mahjong game for mobile device features guaranteed solvable layouts, what means there is only at least one way to remove all the tiles without reshuffle. It took me sometime to implement this feature, as I had to modify both the game and layout editor, I use to create layouts. I will try to explain the solution later. |
Month: May 2013
FGL Ninja Awards 2012
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All-in-One Solitaire won in FGL Ninja Awards 2012: https://www.fgl.com/other/ninjaawards2012/ Yahooooooo! |
All-in-One Solitaire for BlackBerry Playbook and Z10
After third attempt, I was finally able to release All-in-One Solitaire for BlackBerry.
There were (still not fixed, as BB Vendor support doesn’t reply) some problems filling Payment Info, and there are still a problem applying Canadian taxes (GST/QST) correctly to the game price.
Here is a nice table, I have, on who processes the payment, when you buy something at BlackBerry AppWorld:
BlackBerry Product and Payment Method |
Merchant of Record |
||
Digital River |
Bango |
BlackBerry Commerce |
|
BBOS App World <4.0 (credit card or PayPal) |
X |
||
BBOS App World <4.0 (Carrier Billing) |
X |
||
BBOS App World 4.0+ (credit card or PayPal) |
X |
||
BBOS App World 4.0+ (Carrier Billing) |
X |
||
BlackBerry PlayBook (Credit Card or PayPal) |
X |
||
BlackBerry 10 (Credit Card or PayPal) |
X |
||
BlackBerry 10 (Carrier Billing) |
X |
So, while BlackBerry Commerce applies Canadian taxes with no problems, both Digital River and Bango don’t apply anything.
I’m now trying to contact them to solve this problem, if it’s actually a problem, cause they might be not required to do that.
UPDATE:
Reply from Digital River:
Please be reassured that you are not liable for collecting GST/HST on your app sales. From a legal standpoint, BlackBerry is the retailer, so they’re responsible for any sales tax.
Application Licensing ANE
I have published paid app on Google Play and Samsung Apps, so I have used there licensing services in order to protect the game from illegal copying (DRM).
In order to use these services with my current AIR apps, I have developed by own ANEs.
The source code along with extensions and some usage examples can be found on Github: ANE License Checker
I’m also going to publish the game on SlideME, so will add support of their licensing service later.
Luckily, Amazon and B&N has built-in protection, that is applied when you publish your app, no need to make extensions for them.