There is no name yet, but I’m going to start making new game.
It should be something like a second part of Balloon Express.
Honestly, this game was my first try in Flash, name and idea of the game were stolen from one casual game(which I liked), so I can’t use this name anymore.
Of course, second part won’t be so boring, so I’m thinking about new name for this masterpiece. 🙂
One more thing I would like to try is to make a game trailer (like guys from Hollywood do :)) for the game and release it one week/month before the game. Put it on sites like NewGrounds and FGL(they support movies in description!) to see the results.
I know, it’s crazy, but I’m still doing new website design… There is always something that prevent me from finish it. Luckily I have time until April, 2010.
At least I’ve made a new design for the blog!
Sponsored by King.com.
Everything is quite official, we’ve even signed a contract. Now, game is testing by King’s team, and they’ve found a bug! 🙂
If swap box to/from the slot it won’t change its state and you won’t get into the next level.
Sponsored through FGL, there were a lot of bids, but King’s bid was the highest.
I have also made a walk-through video for them. Btw, it took me about 45 minutes to finish the game.
Video will be hosted exclusively on King’s website, I will just post a link here.
Unfortunately, Map Editor won’t be included with the release… Maybe, I will figured out what to do with it later.
Maps for Mad Tanks can be easily created with the help of this Map Editor.
Continue reading “Map Editor”
Designer have just sent me the cover of the game.
For me, this cover is better than whole game. 🙂
Game is finished. Looking for sponsor…
Well, because there is already a game called Sokotank, I’ve decided to change the name of mine.
Now, it is Mad Tanks.
Storm of applause. 🙂
Some screenshots from the game.
It is almost done. Still waiting for some graphics and need to make levels 🙂
Some features (well, for me it’s features :)):
* stereo sound;
* auto-pause if user switched from game;
* keys redefinition;
* 3 sound tracks;
* power-ups and different weapons;
* and so on…
I’m happy to say, this will be my second game(Soko-tank, first was Feed The Furry) where I will use the music written by Achim Tober.
His website: http://www.softworxs.de/, where everyone can find something interesting and free :).
It should be 2 games in one: an old, well-known tank game and also 🙂 old and well-known sokoban(or pusher) game.
So, main hero has a tank, he should move boxes to slots to open a portal to next level, and enemy tanks will be in the way of this process.
I’m going to add different kind of weapon, power-ups and maybe bosses.
Ctrl+F4, this is what I usually use to close tabs in IDE, like MS Visual Studio or Eclispe. Meanwhile Flash CS4 says that Ctrl+F4 is “Reserved by the system”.
The problem was easy to solve.
All files with keyboard shortcuts for Flash are situated here(Windows 2000/XP): C:\Documents and Settings\%USER_NAME%\Local Settings\Application Data\Adobe\Flash CS4\en\Configuration\Keyboard Shortcuts\
or here (Windows Vista/7): C:\Users\%USER_NAME%\AppData\Local\Adobe\Flash CS4\en\Configuration\Keyboard Shortcuts\
After some investigation, I have changed line
<Shortcut id=”57602″ key=”87″ scope=”1″ flags=”11″ />
<Shortcut id=”57602″ key=”115″ scope=”1″ flags=”11″ />.
And voilà, Ctrl+F4 works!
UPDATE: The same works for Flash CS5.
Path: C:\Users\%USER_NAME%\AppData\Local\Adobe\Flash CS5\en\Configuration\Keyboard Shortcuts\
Find the line with the id=”57602″ and replace it with the following:
<Shortcut id=”57602″ key=”115″ scope=”IDR_MAINFRAME” flags=”11″ />
In Flash CS5.5 this line should be the following:
<Shortcut id=”57602″ key=”115″ scope=”IDR_MAINFRAME” flags=”9″ />
I don’t know why they did like this, but work with sound in as2 was much easier.
Now in as3 each sound should have its own class, what is “cool” of course, but what if I have 100 sound files? Well, I don’t have to create all these classes, but I have to create an object to play the sound.
In as2 it was more simple, just link identifier and play sound by its ID.
Second, why do I start playing sound with Sound object and stop playing with SoundChannel object?
And if I pause(stop) sound with SoundChannel object I need Sound object to resume it. So I have to store somewhere two objects in order to control my sound. Add here one more object for sound volume and looping. Very practical.
Maybe I don’t understand something… 🙂
Yes, I’ve finally started to make a new game.
Well, right now I’m in process of planning…
And this game will be on AS3.
Doing new design for web site.
For now, it’s available at http://pozirk.net
I’m going to add a lot of flash things, so will be very interactive. 🙂
Furries are small wonderful animals that live everywhere in our neighborhood. But because of climate changes they can disappear.
Use your Magic Swatter to slap NEAR the furry and direct its movements to the food.
The more you Feed the Furry the bigger and happier it becomes.
Play Feed The Furry
I have found an 3D Artist/Designer and he does a great job!
He has made some graphics for Feed The Furry game. And he will make more graphics for my next game.
The only thing left is to sell these games…