NOOK App Store is closed.
I don’t own any of NOOK Tablets, but I liked their apps store as a developer. 🙂
All-in-One Solitaire game was always among top games.
One of their main features was that they had only PAID apps, but apparently it didn’t make them enough profit, so they switched to Google Play on newer NOOK Tablets and closed their own store.
Ç’est dommage. 🙁
This time I’ve decided to order a game video from someone else, instead of making it myself.
Cause I don’t really have too much experience in making good game videos.
So, here is a result, which seems quite good to me. 🙂
Slowing I keep releasing Rainbow Lines game.
I can build the game for almost any platform (not Windows RT, unfortunately), but some bugs and lack of functionality in OpenFL prevent me from releasing it.
So far I have released the game for the following markets:
Rainbow Lines for Kindle Fire on Amazon AppStore
Rainbow Lines for NOOK Tablets on BN App Store
Also, Rainbow Lines is now available online for FREE!
iPad and iPhone version still awaiting moderation.
As for the Blackberry, Windows, Mac and Linux… I will release for these platforms as soon as I fix bugs or find some workarounds.
Huh… next couple of posts I will dedicate to OpenFL/Haxe tutorials. 🙂
С 3 звёздами, но на первом месте в Amazon Casual Game Downloads.
Фиг их поймёшь почему, видимо цена в $0.99 слишком заманчива. 🙂
И опять на первом месте в NOOK Apps, тоже фиг его знает почему.
А главное без всяких FGL’овских накруток 🙂
Куда катится этот мир…
I have updated Amazon Mobile Ads ANE with the latest version.
It now supports caching and showing of interstitial ads.
In August and September Amazon will provide “a Guaranteed $6 CPM on Interstitial Ads”.
More details here: https://developer.amazon.com/public/apis/earn/mobile-ads
ANE, including source code, could be found on GitHub:
Amazon Mobile Ads ANE
As I’m going to release free versions of Solitaire and Mahjong games on Amazon AppStore, I’ve decided to use Amazon Mobile Ads (+ AdMob of course, Amazon Mobile Ads only work in USA, I guess).
And, as these games are made with Adobe Air, I had made another ANE…
Here it is: Amazon Mobile Ads ANE, available on Github along with source code.
I have found one AdMob ANE, it works ok and supports both Android and iOS, but it has bugs and lack some functionality:
So, had no choice but create my own AdMob ANE.
Extension along with all the source code is available on GitHub:
I have published paid app on Google Play and Samsung Apps, so I have used there licensing services in order to protect the game from illegal copying (DRM).
In order to use these services with my current AIR apps, I have developed by own ANEs.
The source code along with extensions and some usage examples can be found on Github: ANE License Checker
I’m also going to publish the game on SlideME, so will add support of their licensing service later.
Luckily, Amazon and B&N has built-in protection, that is applied when you publish your app, no need to make extensions for them.
Here is how game can link to publisher’s page or another game in different mobile markets:
More info: http://developer.android.com/distribute/googleplay/promote/linking.html
App Store (iOS):
itms:// and itms-apps:// didn’t work for me.
Kindle Apps market:
More info: https://developer.amazon.com/sdk/in-app-purchasing/sample-code/deeplink.html
Samsung Apps market:
Blackberry App World:
SlideME App market:
More info: http://slideme.org/blog/linking-your-apps-slideme
NOOK Apps market:
No market links, so just use regular web links or NOOK API.
Window Phone 8 store:
More info: https://msdn.microsoft.com/en-us/library/windows/apps/ff967553(v=vs.105).aspx