The process of releasing the game was the same – a bit annoying but pretty straightforward.
The game was approved in one day, looks like not too many developers release games/updates at the beginning of January. 🙂
It’s been a long time since the last update of All-in-One Mahjong, so I have a fresh release with 20 new layouts and 6 extra backgrounds.
There are certain layouts that turn out pretty interesting, like the Phoenix in the screenshot above, despite the fact that adding new layouts is generally a boring and monotonous process.
I’m also planning to add a Memory Mode. It will be something like a mix of Mahjong and Memory game, where you have to first find the pairs of tiles and only then match them.
Let’s hope it will be interesting to play. 😀
Finally I have released updated versions of Solitaire and Mahjong games on all the platforms including iOS.
As I mentioned before, I added more layouts to Mahjong for the total of 200 layouts and added 2 more games to Solitaire: Cromwell Solitaire and Demons & Thieves Solitaire.
I must say Demons & Thieves Solitaire is a tricky one, it is not hard to win, but fairly hard to win fast.
I’m giving 11 minutes to get bonus score, but there aren’t many players who were able to get more than 728 base points so far.
Back to my games, I have decided to refresh All-in-One Mahjong a bit and added 36 new layouts to the total of 200.
New version is only available for online at the moment, but Android and iOS version are to follow.
So, who is up for a cup of Hot Chocolate?
After moving All-in-One Solitaire, I have finally finished with HTML5 version of All-in-One Mahjong game as well.
Even though, Flash performs better on dekstop and has more features than HTML5, at least if I use OpenFL, I have no choice here.
Google is forcing everyone to move to ARM64 as well now. Unless Adobe does something, Adobe Air will be dead very soon too.
The painful part is(will be) to explain players, why they need to move to new version… 🙂
Instead of adding new games, most of the 2018, and now part of 2019, I’ve spent upgrading games to “new” technologies, modifying them to comply with new policies and fixing bugs (eah, my code is horrible :D).
One of the biggest issue with first part of All-in-One Solitaire was super bad code written by me.
So doing any modification was quite painful.
Game “Undo” action was one of the things, that caused me problems. While lots of players asked for multi-step undo feature, with my code, I could hardly realize even a one-step undo. 🙁
That’s why I decided to make All-in-One Solitaire 2 from the scratch.
Finally, I have some progress, a well made (I hope so) system that can handle different card games with multi-step undo action and many other features.
It’s better to see the feature in this demo:
I have decide to put All-in-One Solitaire 2 game development on hold and make All-Peaks Solitaire game first. All-Peaks Solitaire will be a mix of Tri-Peaks and Pyramid Solitaire with lots of different layouts.
Also All-in-One Mahjong is featured as “#1 Hit Game” at Big Fish Games in Mahjong category both for PC and Mac. And I’m really happy about that. 🙂
Today Big Fish published my All-in-One Mahjong game on their website.
There are two interesting things about this:
1. A pirated version of the game appeared on Torrents ~1 day (maybe 4-10 hours) before Big Fish release: https://dark-os.com/viewtopic.php?t=288500
2. I was thinking that the quality of the game is not really good comparing to other games on Big Fish.
Seriously, poor graphics (for regular casual game), average sfx, no storyline.
For example, some of the graphics for the game were taken from Open Clip Art website.
Although, game has its charm and many fans.
Anyway, I have two more sequels, hope Big Fish will publish them too. 🙂
Finally released, both free and paid version.
As usual, it takes more time to release the game, than actually develop it. 🙂 All-in-One Mahjong 3 FREE is available for Android, ioOS and Kindle. All-in-One Mahjong 3 paid version is available for Android, iOS, Kindle, NOOK, PC and Mac.
Unexpectedly even for myself, instead of Mahjong Seasons, I’m going to release All-in-One Mahjong 3, most likely next week.
Also, I keep working on Shadow Solitaire, main reason of such a slow progress with the game is artist, who still didn’t finish with the graphics.
* I have released Rainbow Lines on Google Play.
I have decide to make two separate versions of the game: with HD graphics and without, otherwise game file size is too big.
* Updated AdMob ANE to comply with the latest AdMob/Google Mobile Ads/Google Play/AdSense changes. New ANE is much heavier and throws numerous warnings, but seems to work fine. 🙂
Old version is deprecated and “Google Play will stop accepting new or updated apps that use the old standalone Google Mobile Ads SDK v6.4.1 or lower. You must upgrade to the Google Play version of the Mobile Ads SDK by then.”
As usual, it is available on GitHub: https://github.com/pozirk/ANEAdMob
* Match Jong is somewhat in freezed state at the moment, but I have a playable demo, and my artist is ready to start preparing graphics. Going to start working on the game soon. 🙂
Пока Шарики подвисли из-за багов в OpenFL, я решил быстро сделать вторую часть All-in-One Mahjong на AIR.
Залил в AppStore на Amazon’е и получил от них весёлое письмо:
Protecting intellectual property rights is important to us. Please provide documentation demonstrating that you have the right to use ” Mahjong ” brand name in Title , Icon and app metadata.. The documentation must be either a confirmation letter from the intellectual property rights holder or a copy of the applicable license.
Это при том, что первая часть игры уже год как у них лежит в продаже, а сам Mahjong – это древняя китайская игра, и само слово сравнимо с Solitaire или Chess.