Amazon Mobile Ads ANE

As I’m going to release free versions of Solitaire and Mahjong games on Amazon AppStore, I’ve decided to use Amazon Mobile Ads (+ AdMob of course, Amazon Mobile Ads only work in USA, I guess).
And, as these games are made with Adobe Air, I had made another ANE…
Here it is: Amazon Mobile Ads ANE, available on Github along with source code.



Samsung Apps discount

While Samsung’s developer portal is somewhat buggy, their discount feature worked great for All-in-One Mahjong game.
The game is #2 (or #3, depends on country) in Top paid right now, just a week after the discount.
sam_mj_no2

I had similar positive results with Amazon FAD for both All-in-One Solitaire & All-in-One Mahjong games.
Even though Solitaire had some critical bugs and thus received a lot of negative reviews, I had an increase in sales afterwards.



Node.js

As a back-end for Solitaire and Mahjong games I’m using a separate VPS with Node.js, as a web server, and MySQL database, which I’m hoping to switch to MariaDB some day.
I really like Node.js, it can handle thousands of connections at once on a cheap VPS for ~$10/month.
On July 12 2013, All-in-One Mahjong was promoted on Amazon App Store as a Free App of the Day, and game had ~100k active players a day. But Node.js had absolutely no problems with that, even 512MB of memory was enough.

I’m very new to Node.js, so here are some links, that helped me to know it better:
Manual and Docs: http://nodejs.org/api/
Node.js driver for MySQL: https://npmjs.org/package/mysql
Some tuts: http://net.tutsplus.com/tutorials/javascript-ajax/node-js-for-beginners/
Forever: http://blog.nodejitsu.com/keep-a-nodejs-server-up-with-forever



Rainbow something…

Finally started new game, things move slowly as I’m still improving Mahjong and Solitaire, and really tired of those two.

Anyway, here is first screenshot from the game, without name yet…
rainbow_screenshot

Yes, it looks like old well-known Lines, and it is Lines, but with some extra features and nice graphics.

No more Adobe AIR for development, I’ve tried it once, and don’t want to use it again for mobile.
This time I’m using Haxe, OpenFL and FlashDevelop.



All-in-One Mahjong for BlackBerry Playbook

This time it was pretty fast, only a couple days for approval and game is already available for purchase.
All-in-One Mahjong for BlackBerry Playbook.
Btw, latest Mahjong game for mobile device features guaranteed solvable layouts, what means there is only at least one way to remove all the tiles without reshuffle.
It took me sometime to implement this feature, as I had to modify both the game and layout editor, I use to create layouts.
I will try to explain the solution later.