March 14th, 2016
Спасибо за это надо сказать Мариссе Майер, я так полагаю.
Пока не знаю, хорошо это для меня или плохо, All-in-One Solitaire на Yahoo Games остаётся самой популярной игрой, в неё играли 45М+ раз.
January 28th, 2016
This week free version of All-in-One Mahjong has reached 1M downloads on Google Play.
All-in-One Solitaire is on its way!
November 12th, 2013
As I’m going to release free versions of Solitaire and Mahjong games on Amazon AppStore, I’ve decided to use Amazon Mobile Ads (+ AdMob of course, Amazon Mobile Ads only work in USA, I guess).
And, as these games are made with Adobe Air, I had made another ANE…
Here it is: Amazon Mobile Ads ANE, available on Github along with source code.
October 4th, 2013
While Samsung’s developer portal is somewhat buggy, their discount feature worked great for All-in-One Mahjong game.
The game is #2 (or #3, depends on country) in Top paid right now, just a week after the discount.
I had similar positive results with Amazon FAD for both All-in-One Solitaire & All-in-One Mahjong games.
Even though Solitaire had some critical bugs and thus received a lot of negative reviews, I had an increase in sales afterwards.
September 14th, 2013
How could this happen? 🙂
« go inside »
August 25th, 2013
As a back-end for Solitaire and Mahjong games I’m using a separate VPS with Node.js, as a web server, and MySQL database, which I’m hoping to switch to MariaDB some day.
I really like Node.js, it can handle thousands of connections at once on a cheap VPS for ~$10/month.
On July 12 2013, All-in-One Mahjong was promoted on Amazon App Store as a Free App of the Day, and game had ~100k active players a day. But Node.js had absolutely no problems with that, even 512MB of memory was enough.
I’m very new to Node.js, so here are some links, that helped me to know it better:
Manual and Docs: http://nodejs.org/api/
Node.js driver for MySQL: https://npmjs.org/package/mysql
August 1st, 2013
Finally started new game, things move slowly as I’m still improving Mahjong and Solitaire, and really tired of those two.
Anyway, here is first screenshot from the game, without name yet…
Yes, it looks like old well-known Lines, and it is Lines, but with some extra features and nice graphics.
No more Adobe AIR for development, I’ve tried it once, and don’t want to use it again for mobile.
This time I’m using Haxe, OpenFL and FlashDevelop.
May 13th, 2013
After third attempt, I was finally able to release All-in-One Solitaire for BlackBerry.
There were (still not fixed, as BB Vendor support doesn’t reply) some problems filling Payment Info, and there are still a problem applying Canadian taxes (GST/QST) correctly to the game price.
Here is a nice table, I have, on who processes the payment, when you buy something at BlackBerry AppWorld:
BlackBerry Product and Payment Method
Merchant of Record
|BBOS App World <4.0 (credit card or PayPal)|
|BBOS App World <4.0 (Carrier Billing)|
|BBOS App World 4.0+ (credit card or PayPal)|
|BBOS App World 4.0+ (Carrier Billing)|
|BlackBerry PlayBook (Credit Card or PayPal)|
|BlackBerry 10 (Credit Card or PayPal)|
|BlackBerry 10 (Carrier Billing)|
So, while BlackBerry Commerce applies Canadian taxes with no problems, both Digital River and Bango don’t apply anything.
I’m now trying to contact them to solve this problem, if it’s actually a problem, cause they might be not required to do that.
Reply from Digital River:
Please be reassured that you are not liable for collecting GST/HST on your app sales. From a legal standpoint, BlackBerry is the retailer, so they’re responsible for any sales tax.