Streamlining Operations

Unfortunately, developing casual games for mobile platforms has become quite a hassle.
There are millions of games and apps available because basically anyone with minimal knowledge can make one, thus, developing a new game makes no sense, markets prioritize the most popular games and don’t really promote new titles unless you have a big fat budget for marketing.

At the same time, there are these stupid new regulations, like GDPR and CPRA. Marketplaces have their own rules, which they change from time to time, like the Google Play Store, which requires updating the app at least once every 2 years, otherwise, it will be automatically removed.
Plus, sometimes I need to update games to fix my own bugs and add new features.

Anyway, keeping numerous games in compliance with all the new rules and regulations is quite a soul-sucking task, so I’ve decided to remove most games from markets except for the two most popular and profitable.

All-in-One Solitaire and All-in-One Mahjong are both available for Android, iOS, Windows 10+ and online.
I will keep updating those games and add new features.

All other games, All-Peaks Solitaire, Shadow Solitaire, Rainbow Lines and Match Jong are only available online at the Pozirk Games website.

At the same time, there is some good news! 🙂
Old Flash games, that stopped working after Adobe stopped distributing Flash plugin, are slowly coming back to life!
Thanks to Ruffle, a Flash Player emulator.
It is still in beta, but several games are working just fine already.
Balloon Express – works!
Feed The Furry – works!
Instant Football – works!
Mad Tanks – works, but there are some bugs and game doesn’t save the progress.
Total Construction – almost works, but not yet.
Resistance Is Useless – not yet.
Space Age – not yet.
Dolly The Sheep – not yet.
Charlie Likes Strawberries – not yet.

Mad Tanks, Space Age and Resistance Is Useless are still my 3 most favorite games.






Dolly The Sheep, now everywhere!

I have released Dolly The Sheep game to other platforms, so now it is available at:

Google Play: https://play.google.com/store/apps/details?id=air.com.pozirk.dollythesheep
App Store: https://itunes.apple.com/app/dolly-the-sheep/id887047359
NOOK Store: http://www.barnesandnoble.com/w/dolly-the-sheep-pozirk-games/1119715744
Samsung Apps: http://apps.samsung.com/mars/topApps/topAppsDetail.as?productId=000000863650
Amazon Store (PC): http://www.amazon.com/Pozirk-Games-Dolly-Sheep-Download/dp/B00KI19VYC/
App Store (Mac): https://itunes.apple.com/app/dolly-the-sheep/id890191173




Mobile Market links

Here is how game can link to publisher’s page or another game in different mobile markets:

Google Play:
Publisher: market://search?q=pub:<publisher_name>
Game: market://details?id=<package_name>
More info: http://developer.android.com/distribute/googleplay/promote/linking.html

App Store (iOS):
Publisher: http://appstore.com/<publisher_name>
Game: http://appstore.com/<game_name>
itms:// and itms-apps:// didn’t work for me.
More info:
http://developer.apple.com/library/ios/#qa/qa1633/_index.html
http://stackoverflow.com/questions/433907/how-to-link-to-apps-on-the-app-store
http://itunes.apple.com/linkmaker/

Kindle Apps market:
Publisher: amzn://apps/android?s=<publisher_name>&showAll=1
Game: amzn://apps/android?s=<game_name>
More info: https://developer.amazon.com/sdk/in-app-purchasing/sample-code/deeplink.html

Samsung Apps market:
Publisher: samsungapps://SellerDetail/<selleer_id>
Game: samsungapps://ProductDetail/<package_name>

Blackberry App World:
Publisher: appworld://vendor/<vendor_id>
Game: appworld://content/<game_id>

SlideME App market:
Publisher: sam://search?q=pub:<publisher_name>
Game: sam://details?id=<package_name>
More info: http://slideme.org/blog/linking-your-apps-slideme

NOOK Apps market:
No market links, so just use regular web links or NOOK API.
Publisher: http://www.barnesandnoble.com/c/<publisher_name>
Game: http://www.barnesandnoble.com/w/<game_name>/<game_id>

Window Phone 8 store:
Game: http://windowsphone.com/s?appId=<game_id>
More info: https://msdn.microsoft.com/en-us/library/windows/apps/ff967553(v=vs.105).aspx


All-in-One Solitaire and Mahjong

Damn it! I was supposed to start making new game in March… and it’s end of the April already.
All-in-One Solitaire for iPad/iPhone/iPod
All-in-One Mahjong for NOOK Tablet
All-in-One Solitaire for Kindle Fire

And a mobile friendly version of the website now available here: m.pozirk.com


Adobe AIR In-app Purchase native extensions

I have spent some time searching for free extensions for all the possible platforms and would like to share my results.
Also, I made my own in-app purchase extension for Android, as I couldn’t find a good and free one.

1. In-app Purchase for Blackberry Playbook.
There is an extension that comes with BlackBerry SDK for Adobe AIR.
API docs: http://developer.blackberry.com/air/apis/playbook/net/rim/blackberry/payment/PaymentSystem.html

2. In-app Purchase for iOS.
In-app purchase extension comes with Adobe Gaming SDK

3. In-app Purchase for Amazon Kindle.
It comes with Amazon SDK: https://developer.amazon.com/sdk/in-app-purchasing/documentation/adobe.html

4. In-app Purchase for Android.
I have found two extensions:
First is free extension from Freshplanet, but it is outdated.
Second is from Milkman for $50.
So, I have decide to make my own. 🙂
You can find it here: Adobe AIR In-app Purchase native extension for Android

Hope, it will help someone in their mobile app development.
Continue reading “Adobe AIR In-app Purchase native extensions”


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