Rainbow Lines

rainbow512x250

Slowing I keep releasing Rainbow Lines game.
I can build the game for almost any platform (not Windows RT, unfortunately), but some bugs and lack of functionality in OpenFL prevent me from releasing it.

So far I have released the game for the following markets:
Rainbow Lines for Kindle Fire on Amazon AppStore
Rainbow Lines for NOOK Tablets on BN App Store

Also, Rainbow Lines is now available online for FREE!

iPad and iPhone version still awaiting moderation.
As for the Blackberry, Windows, Mac and Linux… I will release for these platforms as soon as I fix bugs or find some workarounds.

Huh… next couple of posts I will dedicate to OpenFL/Haxe tutorials. 🙂


Rainbow Lines and etc.

Some news…

* I have released Rainbow Lines on Google Play.
I have decide to make two separate versions of the game: with HD graphics and without, otherwise game file size is too big.

* Updated AdMob ANE to comply with the latest AdMob/Google Mobile Ads/Google Play/AdSense changes. New ANE is much heavier and throws numerous warnings, but seems to work fine. 🙂
Old version is deprecated and “Google Play will stop accepting new or updated apps that use the old standalone Google Mobile Ads SDK v6.4.1 or lower. You must upgrade to the Google Play version of the Mobile Ads SDK by then.”
As usual, it is available on GitHub: https://github.com/pozirk/ANEAdMob

* Match Jong is somewhat in freezed state at the moment, but I have a playable demo, and my artist is ready to start preparing graphics. Going to start working on the game soon. 🙂

* Little by little, I’m releasing free version of All-in-One Mahjong 2 with updated AdMob ANE, of course.
All-in-One Mahjong 2 FREE is already available on Google Play.






Rainbow something…

Finally started new game, things move slowly as I’m still improving Mahjong and Solitaire, and really tired of those two.

Anyway, here is first screenshot from the game, without name yet…
rainbow_screenshot

Yes, it looks like old well-known Lines, and it is Lines, but with some extra features and nice graphics.

No more Adobe AIR for development, I’ve tried it once, and don’t want to use it again for mobile.
This time I’m using Haxe, OpenFL and FlashDevelop.