All-in-One Mahjong for Windows


After All-in-One Solitaire for Windows, it’s time for All-in-One Mahjong.

The process of releasing the game was the same – a bit annoying but pretty straightforward.
The game was approved in one day, looks like not too many developers release games/updates at the beginning of January. πŸ™‚

So, free version for Windows 10/11 is out there.
All-in-One Mahjong for Windows


All-in-One Solitaire for Windows


Finally, I was able to release a free version of the All-in-One Solitaire game on the Windows Store.
I had a paid version before, a Javascript UWP (Universal Windows Platform) app, which was an OpenFL HTML5 app integrated into the Visual Studio project.
But then starting VS2019 Microsoft dropped support for Javascript UWP projects and… Free version didn’t happen. After some time I removed even paid version because it was getting harder to update it.

Microsoft pushed Javascript developers (at least me) to make PWA (Progressive Web App), which in a nutshell is just a cached website that you open in a slightly modified browser window.
I guess Google started it first with their ChromeOS, all apps are just web applications (websites). It seems like MS is moving in the same direction.
So far, the availability of decent software for ChromeOS is depressing. I use a Chromebook while traveling because it is small, lite, and works 10 hours on a single charge, but finding even a good email client was a problem. Thanks to Android support, I’ve downloaded one from Google Play, but using the “made for touch screen” app on a no-touch screen is an adventure. πŸ™‚

Ok, back to All-in-One Solitaire.
Free version (instead of paid one) is available for Windows 10/11 here:
All-in-One Solitaire for Windows



All-in-One Mahjong, HTML5 version

After moving All-in-One Solitaire, I have finally finished with HTML5 version of All-in-One Mahjong game as well.
Even though, Flash performs better on dekstop and has more features than HTML5, at least if I use OpenFL, I have no choice here.
Google is forcing everyone to move to ARM64 as well now. Unless Adobe does something, Adobe Air will be dead very soon too.
The painful part is(will be) to explain players, why they need to move to new version… πŸ™‚

Instead of adding new games, most of the 2018, and now part of 2019, I’ve spent upgrading games to “new” technologies, modifying them to comply with new policies and fixing bugs (eah, my code is horrible :D).


All-in-One Solitaire HTML5

Finally, I was able to convert Flash version of All-in-One Solitaire to HTML5 version (Haxe/OpneFL) and upgrade it with latest features as well.
You can try HTML5 version here: https://www.pozirk.com/all-in-one-solitaire-game/
And the features are:
– Unlimited undos
– Multiple hints
– Background music
– Bigger and better high quality cards
– Easy cards movement with one click

Will start converting Mahjong game now, should be much easier, though.



All-Peaks Solitaire flash version release

I’m finally releasing flash version of All-Peaks Solitaire game.
Game now has 3 modes: Tri-Peaks, Pyramid and Lamp(mode with my own game rules).
I’m planning to release mobile version of the game in 2017 and start working on two new games.

I know, making game trailers is not my strong suit.
Happy New 2017 (or 2560) Year! πŸ™‚


All-in-One Mahjong on Big Fish Games


Today Big Fish published my All-in-One Mahjong game on their website.
There are two interesting things about this:
1. A pirated version of the game appeared on Torrents ~1 day (maybe 4-10 hours) before Big Fish release:
https://dark-os.com/viewtopic.php?t=288500
2. I was thinking that the quality of the game is not really good comparing to other games on Big Fish.
Seriously, poor graphics (for regular casual game), average sfx, no storyline.
For example, some of the graphics for the game were taken from Open Clip Art website.
Although, game has its charm and many fans.

Anyway, I have two more sequels, hope Big Fish will publish them too. πŸ™‚