Slowing I keep releasing Rainbow Lines game.
I can build the game for almost any platform (not Windows RT, unfortunately), but some bugs and lack of functionality in OpenFL prevent me from releasing it.
Also, Rainbow Lines is now available online for FREE!
iPad and iPhone version still awaiting moderation.
As for the Blackberry, Windows, Mac and Linux… I will release for these platforms as soon as I fix bugs or find some workarounds.
Huh… next couple of posts I will dedicate to OpenFL/Haxe tutorials. 🙂
I have released Dolly The Sheep game to other platforms, so now it is available at:
Google Play: https://play.google.com/store/apps/details?id=air.com.pozirk.dollythesheep
App Store: https://itunes.apple.com/app/dolly-the-sheep/id887047359
NOOK Store: http://www.barnesandnoble.com/w/dolly-the-sheep-pozirk-games/1119715744
Samsung Apps: http://apps.samsung.com/mars/topApps/topAppsDetail.as?productId=000000863650
Amazon Store (PC): http://www.amazon.com/Pozirk-Games-Dolly-Sheep-Download/dp/B00KI19VYC/
App Store (Mac): https://itunes.apple.com/app/dolly-the-sheep/id890191173
* I have released Rainbow Lines on Google Play.
I have decide to make two separate versions of the game: with HD graphics and without, otherwise game file size is too big.
* Updated AdMob ANE to comply with the latest AdMob/Google Mobile Ads/Google Play/AdSense changes. New ANE is much heavier and throws numerous warnings, but seems to work fine. 🙂
Old version is deprecated and “Google Play will stop accepting new or updated apps that use the old standalone Google Mobile Ads SDK v6.4.1 or lower. You must upgrade to the Google Play version of the Mobile Ads SDK by then.”
As usual, it is available on GitHub: https://github.com/pozirk/ANEAdMob
* Match Jong is somewhat in freezed state at the moment, but I have a playable demo, and my artist is ready to start preparing graphics. Going to start working on the game soon. 🙂
* Little by little, I’m releasing free version of All-in-One Mahjong 2 with updated AdMob ANE, of course.
All-in-One Mahjong 2 FREE is already available on Google Play.
Nowadays it takes more time to release the game, than actually make it. 🙂
All-in-One Mahjong 2 online: http://www.pozirk.com/all-in-one-mahjong-2-flash-game/
All-in-One Mahjong 2 on Google Play: https://play.google.com/store/apps/details?id=air.com.pozirk.allinonemahjong2.paid
All-in-One Mahjong 2 at Amazon App Store: http://www.amazon.com/Pozirk-Games-All-in-One-Mahjong-2/dp/B00IKVG2TY/
All-in-One Mahjong 2 at NOOK App Store: http://www.barnesandnoble.com/w/all-in-one-mahjong-2-pozirk-games/1118852301
All-in-One Mahjong 2 on iTunes: https://itunes.apple.com/us/app/all-in-one-mahjong-2/id834055266
All-in-One Mahjong 2 at Blackberry App World: http://appworld.blackberry.com/webstore/content/49821890/
All-in-One Mahjong 2 for Windows PC: http://www.amazon.com/Pozirk-Games-All-in-One-Mahjong-Download/dp/B00IXWBWYA/
All-in-One Mahjong 2 on Mac App Store: https://itunes.apple.com/us/app/all-in-one-mahjong-2/id839356346
Released All-in-One Solitaire for Mac.
Available now at Mac App Store:|
All-in-One Mahjong on Mac
This time it was pretty fast, only a couple days for approval and game is already available for purchase.|
All-in-One Mahjong for BlackBerry Playbook.
Btw, latest Mahjong game for mobile device features guaranteed solvable layouts, what means there is only at least one way to remove all the tiles without reshuffle.
It took me sometime to implement this feature, as I had to modify both the game and layout editor, I use to create layouts.
I will try to explain the solution later.
After third attempt, I was finally able to release All-in-One Solitaire for BlackBerry.
There were (still not fixed, as BB Vendor support doesn’t reply) some problems filling Payment Info, and there are still a problem applying Canadian taxes (GST/QST) correctly to the game price.
Here is a nice table, I have, on who processes the payment, when you buy something at BlackBerry AppWorld:
BlackBerry Product and Payment Method
Merchant of Record
|BBOS App World <4.0 (credit card or PayPal)|
|BBOS App World <4.0 (Carrier Billing)|
|BBOS App World 4.0+ (credit card or PayPal)|
|BBOS App World 4.0+ (Carrier Billing)|
|BlackBerry PlayBook (Credit Card or PayPal)|
|BlackBerry 10 (Credit Card or PayPal)|
|BlackBerry 10 (Carrier Billing)|
So, while BlackBerry Commerce applies Canadian taxes with no problems, both Digital River and Bango don’t apply anything.
I’m now trying to contact them to solve this problem, if it’s actually a problem, cause they might be not required to do that.
Reply from Digital River:
Please be reassured that you are not liable for collecting GST/HST on your app sales. From a legal standpoint, BlackBerry is the retailer, so they’re responsible for any sales tax.
Here it is: All-in-One Solitaire for NOOK Tablet
Released and available here: All-in-One Solitaire for Kindle Fire
Finally, I have released my first version of All-in-One Solitaire for Android. This is a low-res version of the game and I’m going to release HD version soon.
As soon as I release a version of Kindle Fire and iPad actually.
And it’s been 3 weeks since I have submitted the game for Blackberry Playbook and it’s still under review.