So many ideas, so little time.

Space Age released

November 4th, 2011

Offers on FGL were too low to accept them, so I have decided to be the only sponsor of my game. ๐Ÿ™‚
And here it is, finally released:

Space Age

Space AgeDescription
Defend the Earth with your satellites and spaceships, research new technologies and save the humanity in this next-gen defense/strategy game.

Use your mouse.

Space Age is up for bidding!

July 27th, 2011

Interested in sponsoring Space Age Game? Place your bids at FGL:

Space Age. Report 9

July 19th, 2011

Ready. ๐Ÿ™‚
Game was uploaded to FGL for review and First Impressions.
Very soon it will be available for bidding.
You can watch trailer here: Space Age Trailer.

Space Age. Report 8

June 24th, 2011

More graphics and most of the SFX are ready!
« go inside »

Space Age. Report 7

June 5th, 2011

One video is worth a thousand words, so watch it! ๐Ÿ™‚
« go inside »

Space Age first demo

May 21st, 2011

« go inside »


April 28th, 2011

Everything is complicated.
Still no graphics for RiU, so I have started working on Space Age with another artist.

Space Age. Report 6

November 10th, 2010

I hope there will be no more than 100 reports. ๐Ÿ™‚

Ok. I’ve made menu with all the required controls.
Also, there is one enemy(that green square) and satellites can shoot at him with bullets.
I’ve added new way of zooming, now it is possible to zoom with mouse down & move. When moving from the center it zooms in, to the center – zooms out. Works a bit glitchy so far.
And I’ve made my own mouse cursor.

I’ve decided to not use music in game (first time I came up with this idea when I was working on RiU game) and use internet radio instead, because even 1 small (3 minutes or so) well compressed song increase game size for ~1MB.
In Main Menu -> Options there is a Radio volume and a list of radio stations. User will also have an ability to add his own stations. Radio does not work at the moment, but all the required code is already written.

Space Age. Report 5

November 3rd, 2010

๐Ÿ™ I didn’t have much time for the game this week.
I have created characteristics for player’s units and started with enemies.
I’m creating classes for all the units at the moment, hope to make a lot of things this week-end.

Space Age. Report 4

October 27th, 2010

So, game menus are done. They look ugly at the moment, but working fine.
You can star researches and construct satellites.
I think I’ve finished around 25%-30% of the game, what is quite slow, as it is 4 weeks already in development.
I wish I have more time.

Here is what I have right now:

Things to do:
1. Units and enemies;
2. AI;
3. Bullets, rockets, lasers;
4. Explosions;
5. Timing and balance;
6. Some events on Earth with population;
7. Main menus, options, load games, etc.;
8. Intro;
9. Find artist;
10. Find sounds;
11. Translation to Russian, Belorussian, French. (maybe German and Spanish).