Some screenshots from the game.
It is almost done. Still waiting for some graphics and need to make levels 🙂
Some features (well, for me it’s features :)):
* stereo sound;
* auto-pause if user switched from game;
* keys redefinition;
* 3 sound tracks;
* power-ups and different weapons;
* and so on…
I’m happy to say, this will be my second game(Soko-tank, first was Feed The Furry) where I will use the music written by Achim Tober.
His website: http://www.softworxs.de/, where everyone can find something interesting and free :).
It should be 2 games in one: an old, well-known tank game and also 🙂 old and well-known sokoban(or pusher) game.
So, main hero has a tank, he should move boxes to slots to open a portal to next level, and enemy tanks will be in the way of this process.
I’m going to add different kind of weapon, power-ups and maybe bosses.
Ctrl+F4, this is what I usually use to close tabs in IDE, like MS Visual Studio or Eclispe. Meanwhile Flash CS4 says that Ctrl+F4 is “Reserved by the system”.
The problem was easy to solve.
All files with keyboard shortcuts for Flash are situated here(Windows 2000/XP): C:\Documents and Settings\%USER_NAME%\Local Settings\Application Data\Adobe\Flash CS4\en\Configuration\Keyboard Shortcuts\
or here (Windows Vista/7): C:\Users\%USER_NAME%\AppData\Local\Adobe\Flash CS4\en\Configuration\Keyboard Shortcuts\
After some investigation, I have changed line
<Shortcut id=”57602″ key=”87″ scope=”1″ flags=”11″ />
<Shortcut id=”57602″ key=”115″ scope=”1″ flags=”11″ />.
And voilà, Ctrl+F4 works!
UPDATE: The same works for Flash CS5.
Path: C:\Users\%USER_NAME%\AppData\Local\Adobe\Flash CS5\en\Configuration\Keyboard Shortcuts\
Find the line with the id=”57602″ and replace it with the following:
<Shortcut id=”57602″ key=”115″ scope=”IDR_MAINFRAME” flags=”11″ />
In Flash CS5.5 this line should be the following:
<Shortcut id=”57602″ key=”115″ scope=”IDR_MAINFRAME” flags=”9″ />
I don’t know why they did like this, but work with sound in as2 was much easier.
Now in as3 each sound should have its own class, what is “cool” of course, but what if I have 100 sound files? Well, I don’t have to create all these classes, but I have to create an object to play the sound.
In as2 it was more simple, just link identifier and play sound by its ID.
Second, why do I start playing sound with Sound object and stop playing with SoundChannel object?
And if I pause(stop) sound with SoundChannel object I need Sound object to resume it. So I have to store somewhere two objects in order to control my sound. Add here one more object for sound volume and looping. Very practical.
Maybe I don’t understand something… 🙂
Furries are small wonderful animals that live everywhere in our neighborhood. But because of climate changes they can disappear.
Use your Magic Swatter to slap NEAR the furry and direct its movements to the food.
The more you Feed the Furry the bigger and happier it becomes.
Looks like economic crisis touch the Game Industry too.
After prices went down at Reflexive they removed about hundred games, because developers or/and publishers don’t want to sell their game through Reflexive.
In 2007 we have released our first flash game Ballon Express.
It was our first try, quite a boring game. So… next games gonna be much better. 🙂
Fly your Balloon without crashing and deliver as many Mail Boxes as you can. A fail delivery makes you loose points and a successful delivery gains you points. When you deliver 25 Mail Boxes you will get an extra life. Avoid the Birds, UFO and Zeppelin that may damage the Balloon. Beware of the Storm Clouds (thunderclouds) as the lightning may hurt the Balloon too.
If you can’t avoid an enemy, press pause(P), move your mouse away from enemy, and press pause again.
– Simply move your mouse to control the Balloon.
– Left click to drop the Box.
– P – pause.