July 25th, 2017
Today’s news: https://blogs.adobe.com/conversations/2017/07/adobe-flash-update.html
Era of Flash games is over. 🙁
I guess, it’s time to start converting all my games to HTML5.
From one side, it’s such a waste of time for me…
But from other side, I can see a good opportunity here, as lots of flash gaming portals will close and all their players can be mine! 😎
July 17th, 2017
I’ve heard some horror stories about PayPal, and now I have my own story.
I’m trying to transfer money from PayPal account to my Bank Account with no luck.
Each time money get reversed back to PayPal.
I have sent several emails and made several calls to PayPal, and answer was always the same.
They can’t fix this problem since April, so 4 months already. 🙁
June 29th, 2017
Finally, I have released the last part of All-Peaks Solitaire: a free version of the game for iPhone and iPad.
It took me so long because of this problem with Admob Extension for OpenFL: https://github.com/openfl/extension-admob/issues/31
The problem was recently fixed and now every iOS user can enjoy playing All-Peaks Solitaire game.
Now, I can get back to current projects: All-in-One Solitaire 2 and Bouncing Bubbles.
May 19th, 2017
One of the biggest issue with first part of All-in-One Solitaire was super bad code written by me.
So doing any modification was quite painful.
Game “Undo” action was one of the things, that caused me problems. While lots of players asked for multi-step undo feature, with my code, I could hardly realize even a one-step undo. 🙁
That’s why I decided to make All-in-One Solitaire 2 from the scratch.
Finally, I have some progress, a well made (I hope so) system that can handle different card games with multi-step undo action and many other features.
It’s better to see the feature in this demo:
All that thanks to great book, Game Programming Patterns, which is available for free on a website and specifically to Command Pattern, that made my code much cleaner and functional.
Meanwhile, I have added lots of new layouts to All-Peaks Solitaire, and I will add one more game mode soon.
Also, All-in-One Solitaire and 3 parts of All-in-One Mahjong games were improved with Portuguese and Italian translations, as well as with “Share” button.
March 17th, 2017
It’s not an easy thing for indie-developers like me to promote and distribute games.
Creating games by myself is lots of fun, but I simply have no time/experience/budget for good promotional campaign.
That’s why every distribution channel is important for me and every download is count.
Recently, I have submitted All-Peaks Solitaire game to SlideME, and was very surprised when my game was declined with the following reason: “REPETITIVE CONTENT: (No more solitaire card games permitted from this developer)”.
So far, I have only 2 solitaire games on SlideME, which is not that many. And they both are unique.
I’m definitely not that developer, who release just another copy of jigsaw/dress-up/slots game every week. 🙂
Being confused, I’ve sent a message to SlideME asking them to try my game and reconsider their decision.
Here was the answer:
So my account was “flagged for spamming”, just because I’ve contacted SlideME support staff!
I have never received such rude and disrespectful answer. I was contacting Google, Apple, Amazon and many others, but this is first time I’ve got such response.
I wish SlideME success in their business and hope one day they will understand, that developers are their friends, who bring them new content and thus new users, and not their enemies.
January 14th, 2017
Ok, here is my second attempt to start working on All-in-One Solitaire 2 game. 🙂
I have gone through the list of games, I’ve made before and figured out that some games just don’t exist.
So, here is a new list, I’m planning to include in All-in-One Solitaire 2 game:
Crazy Quilt Solitaire
Deal With It Solitaire
Eight Off Solitaire
Flower Garden Solitaire
Forty Thieves Solitaire
Thieves of Egypt Solitaire
An impressive (at least for me) pack of 20 solitaire games.
The idea is to first release beta version with 2-3 games, and then eventually add other games, gathering feedback at the same time.
The same way as I did with All-Peaks Solitaire game.
I’m going to use Haxe/OpenFL as a development tool, although OpenFL is still quit buggy… 🙁
January 9th, 2017
Just bought pozirk.games domain name!
So far, didn’t come up with any real use, but it looks cool. 😎
I wish I could register it with my favorite Internet.bs, but they don’t sell .game TLD, so I have registered domain with crappy GoDaddy, they were the cheapest. 🙁
Btw, .game TLD is also available, but it’s much more expensive.
December 29th, 2016
I’m finally releasing flash version of All-Peaks Solitaire game.
Game now has 3 modes: Tri-Peaks, Pyramid and Lamp(mode with my own game rules).
I’m planning to release mobile version of the game in 2017 and start working on two new games.
I know, making game trailers is not my strong suit.
Happy New 2017 (or 2560) Year! 🙂
September 28th, 2016
Thank to Let’s Encrypt, I was finally able to move all of my websites and sub-domains to SSL.
It was not that hard to obtain all the required certificates, install them and setup an auto update.
Most awesome features about Let’s Encrypt are:
– it’s FREE;
– it supports multiple domains;
– while setup, all the certificates are updated automatically;
– I even use it for my mail server, and FTP, and SVN. Ya, encrypt everything! 🙂
I was also able to setup SSL certificate with NodeJS, so back-end for my games will slowing start moving to SSL connection too.